![]() Upon immediately entering the blue door, the player will see the red keycard perched on top of a computer block. Jump down into the water and run across the valley into a niche that will make the teleporter drop down momentarily for the player to return to the hall, then proceed through the blue door. Go into the teleporter and kill the lost souls lying in wait, then jump into the alcove to collect the blue keycard. Then the player makes his way out of the corridor killing the next wave of nightmare imps in his way. When the player gets to the end, there will be a super shotgun to pick up. Go around to the right and through the oscillating corridor killing the nightmare imps along the way. This will cause the column with the first switch to recede into the floor. Kill the nightmare imps and activate the next switch. Shoot the imps through the window on the right, then activate the switch to open the wall to the left. Open the door on the right to enter the next section of the hall. ![]() After killing them, staircases will activate allowing the player to return to the hall and collect the chaingun and continue on. ![]() Player makes his way through the hall towards a chaingun where suddenly the floor will drop from underneath him and get ambushed by more zombiemen. Once you go up, you cannot re-enter this first room. That triggers a platform that lowers to take you to the surface. Kill them and look on the floor for a light that doesn't match the rest. Player begins in a walled up room facing a switch which lowers the wall and immediately puts the player up against a company of zombiemen. Sector and Thing numbers in boldface are secrets which count toward the end-of-level tally. Letters in italics refer to marked spots on the map.
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